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Author Topic: PTGL Season Four : Rules  (Read 1390 times)
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« on: December 04, 2009, 02:07:12 PM »

Information
1.1. The Prime Time Gaming League is an international Warcraft 3: The Frozen Throne League. The main language is English.

2. Definitions
2.1. Clan: Participating teams will be referred to as "Clan". Each clan must consist of at least 5 players.
2.2. Team Manager: A Team Manager is responsible for a Clan and is the entity that will receive the prize if its clan wins.
2.3. Player: Players are the people who win the points in clan wars, by winning their games!
2.4. Sub-cards: Each clan receives 2 sub-cards for qualifiers, and 6  for the regular season. A sub-card can be used to replace a place in the LU with a player not in the LU.

3. Competing System
3.1. Qualifiers
3.2. Regular Season
3.3. Playdowns
3.4. Playoffs
3.5. Clan war
3.5.1. Each team will have 3-6 players in their Line-up; 3x bo2 1v1 / 1x bo2 2v2 / 1x bo1 1v1 (ace match)
3.5.2. All series are best of 2; Except for the Ace Match! The Ace Match is a bo1 1v1!
3.5.2.A. Each best of 2 1v1 series will have a different player in each match. The Ace Match may use any player on the roster, even if they played in a bo2 previously.
3.2.2.B. Teams must pick their “Ace Match” player within 10 mins of the final regular match played (whether it’s the 2v2’s or a solo series) . The player chosen from each team for the Ace Match should be given to the admin-in-charge, in private or MSN chat.
3.5.3. Team is awarded 1 point per map won.
3.5.4. If teams are even on points at the end of the regular season, win/loss record will determine who advances to the play-offs, If this is also equal, then it will go down to the head-to-head record between the 2 teams.
3.5.5. If there are more than 2 teams equal on points and equal win/lose record, then there will be tie-breaker clan wars.
3.5.6. Teams are allowed a maximum of 10 minutes in between each series, more than that will result in a default win for the waiting team for that series.

3.6 Map Pool
Solo Maps:
Furbolg Mountain - http://wc.forelmashi.com/files/maps/(4)Furbolg%20Mountain.w3x
Echo Isles
Uther's Slumber
Amazonia
Turtle Rock
Plunder Isle 2.0
Ancient Isle
Secret Valley
Twisted Meadows
FM / EI / US / AZ / TR / PI2.0 / AI / SV / TM

Team Maps:
Gnoll Wood
Twisted Meadows
Lost Temple
Goldshire
TM/GW/LT/GS

3.7.1. Players have to use their races that they sent in their lineup for the first game
3.7.2. After that, players are allowed to change race.
3.7.3. Players that have random as their races have to choose random.

4. Lineups
4.1. The line-ups are to be submitted by the team manager via email (ptglstaff@ptgleague.com) at least 30 minutes before the match scheduled time.
4.1.1. Line-ups must have the race each player is using for their first match. Failure to have will result in 0.5PP
4.2 Line-ups will be posted 15 minutes before the scheduled time.
4.3 Line-ups cannot be changed after 30 minutes before the match is meant to be played (unless a sub card is used)
4.4 Line-ups will not be accepted beyond the match schedule time, and the match will result in a forfeit win in favor of the team that submitted their lineup.  This may be waived by an admin under extraordinary situations.
4.5 No barred players can be on the line-up, regardless of whether or not the opponent has allowed them.

5. Scheduling
5.1. Team's managers are responsible for scheduling a clan war.
5.1.1. Team must have at least 1 manager.
5.1.2. At least one manager on each team must have an MSN account.
5.2. The clan war has to be scheduled by Thursday 11:59pm EST (5:59 CET Friday)
5.2.1. Failure to schedule by 5.2. will result in 0.5 PP to the team responsible for not scheduling.
5.2.2. Once scheduled you must inform an admin of the time/date either by the scheduling board or another way
5.3. Scheduling problems
5.3.1. If matches can't be scheduled without conflict, Admins will take control of the situation and set a time. Check the staff list to contact an admin, or send an email to gwalk@ptgleague.com
5.3.2. If the above situation occurs, it is up to the managers to inform the Admins early.
5.3.3. If one team is unreachable, the other team gets to choose the time and date.
5.4. All games have to be played by 11:59 EST Sunday (5.59 CET Monday)
5.4.1. If for some reason teams can't play their games in time, the managers have to inform the Admins straight away.
5.5. If a player fails to show during the clanwar, the team manager must either sub card or forfeit that match.
5.6. No matches will be delayed unless the Admins postpone it for a very serious reason.


6. Roster
6.1. Added players are not eligible until the next playweek has started.
6.2. Players can only play on one team roster.
6.2.1 Players who play on another team tag simultaneously for any prized competition or skilled league competition are considered "Double Tagging" and may be banned from the competition.
6.3. Managers that are listed on the team profile are eligible to play in that team’s clan war.
6.4. If a team merges, they must notify the Admins immediately.
6.4.1. If both teams that merge are in the league, all of the players will be eligible for any wars, but if they are merging with an outside team, than the standard 7 day eligibility rule will take place for any new players.

7. Replays
7.1. It is up to both teams to save all replays.
7.2. Replays have to be uploaded in the PTGL replay database by the team manager as soon as possible.
7.3. Failure to upload a replay within 48 hours of when the series were played will result in 0.2 penalty points for each replay missing against the team committing the infraction.
7.4. The password for the PTGL database is citrus

8. Hosting and Lagging
8.1 Hosting
8.1.1. Both players have to agree on the host.
8.1.2. If a host can't be agreed on, the admin in charge will set a host to be used.
8.1.3. If the game is laggy, it should be saved and rehosted. Leaving a game without saving and notifying will constitute a forfeit to the player who left the match.
8.1.4. If a player scouts or there is interactions between the 2 players the 8.1.3 rule no longer applies, unless the players make an agreement to save and rehost.
8.1.5. The game must be hosted under these parameters:
Game must be set on fastest.
Observers must be set to “Full observers.”
Team lock must be on
Random Heroes must be off.
Random Races must be off.
Fog of War must be on.
“Full” unit sharing must be off.
8.2. Observers
8.2.1. Only lineups, managers and Admins are allowed to obs the game.
8.2.2. A player has the right to call 'no obs'. Then only Admins and managers are allowed to obs the game.
8.2.3. The admin-in-charge has to be in the game, unless a specific order is given to start the game without the admin
8.3 Disconnection
8.3.1 If a player disconnects before the 2 minute mark, a regame will be called.
8.3.2 If a player scouts or there is interactions between the 2 players the 8.1. Rule no longer applies.
8.3.3. If a player disconnects after the 2 minute mark, the present admin will decide if it's a re-game or a win unless both player agree to re-game.
8.3.4. Garena has known issues regarding to the “observer bug”. If a game is disconnected because of the bug, the team whose player/manager/friend leaves the game will be held responsible and the admin-in-charge may use this to weigh the decision to re-game or not.

9. Penalty
9.1. Penalty Point system
9.1.1. Penalty Points are assigned to a clan and are cumulative over the season.
9.1.2. Penalty points may only be assigned by a PTGL admin.
9.1.3. Two penalty points will result in the loss of one (1) point from the team’s standings.
9.1.3.1 Four (4) penalty points accumulated during qualifier will result in disqualification from a PTGL qualifier.
9.1.3.2 Six (6) penalty points accumulated during regular season will result in disqualification from the PTGL regular season.
9.1.4. One penalty point will be issued for each forfeit in any clan war.
9.1.5. Penalty points may be assigned for (but not limited to):
9.1.5.1. Poor player conduct (including “bad manner” behavior).
9.1.5.2. Any activity judged to impede the progress of the clan match.
9.1.5.3. Team Leaders not sufficiently performing their duties.
9.1.5.4. Any other misconduct as judged by an admin.
9.1.6. Multiple penalty points may be assigned for one activity.
9.2. Severe Misconduct
9.2.1. Some activities are beyond the scope of the Penalty Point system. They include (but are not limited to):
9.2.1.1. Use of third-party programs (“map-hacking”).
9.2.1.2. Roster abuse (“double-tagging”)
9.2.1.3. Misleading the admins.
9.2.1.4. Other misconducts as judged by the senior admin staff.
9.2.2. These misconducts may result in the ban of a player or even a team from the league for a time that will be determined by the senior Admin staff.
« Last Edit: March 26, 2010, 12:34:19 AM by sC.Fade » Logged

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PTGL Season Four Rankings

Teams Points W:L
EV.KOR264:0
AgFox213:1
EV.GER172:2
A1173:0
[N]131:3
InfC131:3
LaG131:3
B5132:1
sC121:2
CoB30:1

PTCL Season Four Rankings

Teams Points
EV.KOR26
LAG22
InfC22
cGz21
A120
AgFox14
sC14
RoS10

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